
VerySexy
Red sideJhin · NA1_5611993124
Champion baseline
Loading baseline data...
Gold lead over time
Your gold vs lobby average
Team snapshot
Power spikes near the inflection
Teammate breakdown
TOP · Teemo
3 / 5 / 9
KDA 2.40
KP
33%
Gold/min
324
Dmg/min
503
CS/min
5.2
Rotate to objectives earlier
You were far from the pit when the team lost a major objective. Push waves or recall earlier so you can posture around the spawn.
1 lost objective(s) where you were >9000 units from the pit.
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
7 team fight(s) where you were >8000 units from the action.
JUNGLE · Rengar
13 / 4 / 5
KDA 4.50
KP
50%
Gold/min
518
Dmg/min
1,066
CS/min
7.4
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
2 team fight(s) where you were >8000 units from the action.
Good objective posture as jungler
You were near the pit when your team secured multiple major neutral objectives, which enabled smite fights and control.
4 secured objective(s) within 5000 units of the pit.
Punched above your gold weight
You dealt more damage than your gold share would suggest — good team fighting and positioning.
31% damage on 24% gold.
Good farming
You kept your CS strong, which means you hit item breakpoints on time.
7.4 CS/min on Rengar.
MIDDLE · Viktor
11 / 3 / 3
KDA 4.67
KP
39%
Gold/min
501
Dmg/min
872
CS/min
8.3
Rotate to objectives earlier
You were far from the pit when the team lost a major objective. Push waves or recall earlier so you can posture around the spawn.
1 lost objective(s) where you were >9000 units from the pit.
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
4 team fight(s) where you were >8000 units from the action.
Good farming
You kept your CS strong, which means you hit item breakpoints on time.
8.3 CS/min on Viktor.
BOTTOM · Jhin
6 / 6 / 10
KDA 2.67
KP
44%
Gold/min
472
Dmg/min
469
CS/min
7.9
Rotate to objectives earlier
You were far from the pit when the team lost a major objective. Push waves or recall earlier so you can posture around the spawn.
2 lost objective(s) where you were >9000 units from the pit.
Buy boots earlier
Movement speed is critical for dodging skillshots, rotating to objectives, and escaping ganks. Aim to complete boots around the 10–12 minute mark.
No boots completed at 27m.
Don't die away from objectives before they spawn
Dying in a side lane right before Dragon/Baron means the team has to give it up. Recall or play safer 30 seconds before major timers.
1 death(s) within 30s before an objective while far from the pit.
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
2 team fight(s) where you were >8000 units from the action.
Review item build
The Collector is a AD-focused item, but Jhin is primarily AP. Unless you have a specific hybrid strategy, build toward your champion's main damage type.
The Collector (3000g) on Jhin.
Good farming
You kept your CS strong, which means you hit item breakpoints on time.
7.9 CS/min on Jhin.
UTILITY · Amumu
3 / 5 / 13
KDA 3.20
KP
44%
Gold/min
330
Dmg/min
502
CS/min
1.6
Strong bot lane pairing
The support stayed close to the ADC in the early game, protecting them and enabling lane pressure.
Avg 865 units away before 10m.
Strong vision control
Your vision score was well above the team average, which helps spot ganks and set up objectives.
56 vision score (team avg 26).
Team fights
Team fight at 3:44
7s · 1-2
Team fight at 8:17
13s · 2-2 · near Voidgrubs
Team fight at 9:11
6s · 0-2
Team fight at 9:42
6s · 2-1
Coaching insights
Group for Voidgrubs
Jhin, Amumu were too far away to contest the Voidgrubs. When major neutral objectives spawn, recall or push waves early so the team can posture around the pit.
2 teammates were more than 9000 units from the Voidgrubs pit at 8:10.
Early deaths set your lane behind
You died 5 times before 15 minutes, giving the enemy 1392g in bounties and a significant lane advantage. Play closer to your tower when the enemy jungler is unknown and avoid trading when low on health or mana.
5 death(s) before 15m, 1392g in bounties.
Group for Riftherald
Viktor, Jhin, Amumu were too far away to contest the Riftherald. When major neutral objectives spawn, recall or push waves early so the team can posture around the pit.
3 teammates were more than 9000 units from the Riftherald pit at 15:45.
Review team fight execution
Your team was grouped but lost the fight 1-2. Check if the engage was forced while key cooldowns were down or while an enemy had a power spike.
Fight at 3:44 lasted 7s and had a -393 gold swing.
support needs to posture for Voidgrubs
The support was not in range to contest the Voidgrubs. Plan recalls and wave clears so every role can be present for major neutral objectives.
support was more than 9000 units from the Voidgrubs pit at 8:10.
Review team fight execution
Your team was grouped but lost the fight 0-2. Check if the engage was forced while key cooldowns were down or while an enemy had a power spike.
Fight at 9:11 lasted 6s and had a -629 gold swing.
Rotate to the fight sooner
Jhin were far from the team fight. Rotating 15–20 seconds earlier would have evened the numbers and may have changed the outcome.
Only 1 ally/ies were within 6000 units of the fight center at 12:41.
Rotate to the fight sooner
Viktor were far from the team fight. Rotating 15–20 seconds earlier would have evened the numbers and may have changed the outcome.
Only 1 ally/ies were within 6000 units of the fight center at 14:30.
support needs to posture for Riftherald
The support was not in range to contest the Riftherald. Plan recalls and wave clears so every role can be present for major neutral objectives.
support was more than 9000 units from the Riftherald pit at 15:45.
Leverage your power spike
Teemo completed Liandry's Torment at 16:34, but the team lost a fight around the outer turret tower fight shortly after. Time major purchases and level breakpoints with the next neutral objective or a forced fight.
Spike at 16m, lost fight/objective within 90s.
Objective posture
Voidgrubs
At 7m · Lost
Your team
4,531u
Spread 5,314u · 5/5 present
Enemy
6,317u
Spread 5,372u · 5/5 present
Voidgrubs
At 7m · Secured
Your team
4,531u
Spread 5,314u · 5/5 present
Enemy
6,317u
Spread 5,372u · 5/5 present
Voidgrubs
At 8m · Secured
Your team
4,433u
Spread 5,048u · 5/5 present
Enemy
4,468u
Spread 5,287u · 5/5 present
Earth Dragon
At 12m · Lost
Your team
6,834u
Spread 5,102u · 5/5 present
Enemy
3,324u
Spread 5,536u · 5/5 present
Riftherald
At 15m · Lost
Your team
5,426u
Spread 6,039u · 5/5 present
Enemy
6,817u
Spread 4,555u · 5/5 present
Chemtech Dragon
At 21m · Secured
Your team
4,005u
Spread 3,835u · 5/5 present
Enemy
3,421u
Spread 3,818u · 5/5 present
Baron Nashor
At 23m · Secured
Your team
1,934u
Spread 2,208u · 5/5 present
Enemy
5,816u
Spread 2,726u · 5/5 present
Inflection points
Objective fight
Minute 8
At 8:10, your team lost the Voidgrubs. Your team placed 4 wards in the area before the fight.
Objective fight
Minute 8
At 8:23, your team secured the Voidgrubs. Your team placed 4 wards in the area before the fight.
Objective fight
Minute 8
At 8:51, your team secured the Voidgrubs. Your team placed 4 wards in the area before the fight.
Power spike
Minute 16
At 16:34, Teemo bought Liandry's Torment — a potential power shift around the inflection point.
Power spike
Minute 16
At 16:36, Teemo bought Amplifying Tome — a potential power shift around the inflection point.
Power spike
Minute 16
At 16:38, Teemo bought Glowing Mote — a potential power shift around the inflection point.
Power spike
Minute 17
At 17:17, Hecarim hit level 11 — a potential power shift around the inflection point.
Team fight
Minute 17
At 17:29, a 6s team fight broke out near outer turret tower. 1 kill / 2 deaths. Team gold lost 1,389 gold.
Power spike
Minute 17
At 17:34, Jhin bought B. F. Sword — a potential power shift around the inflection point.
Gold swing
Minute 18
At 18:00, your team's gold lead dropped by 1,389 gold (from -2,796 to -1,407).
Gold swing contributors
Team fight
Minute 18
At 18:50, a 29s team fight broke out. 1 kill / 2 deaths. Team gold lost 1,274 gold.
Team fight
Minute 19
At 19:42, a 11s team fight broke out near inner turret tower. 2 kills / 2 deaths. Team gold lost 672 gold.